As you probably know there are many frameworks that allow you to develop native iOS apps with the interfaces designed with HTML/CSS. The big question then is how do you create that app’s interface? Sencha Touch is one possibility. I’ve found a tutorial that goes into detail on how to design a great looking mobile web […]
Tag: tutorial
In the recent past I mentioned a great open source example for beginners interested in using the Map Kit on iOS devices, and utilizing several open source projects. I’ve come across a couple of excellent beginners tutorial on how to parse an XML feed, and display the contents on the map. Another giving a good explanation […]
As a user it can be extremely frustrating if you’re using an application and you have to wait an extended period of time while the application updates. Sadly this was pretty common when the app store was new. The devices were slower, the networks were slower, and many apps weren’t using multi-threading in places they […]
If you have been using the Mac OS for any amount of time then you are likely aware of Apple’s password management system known as the Keychain. iOS devices also have a keychain system for storing user data securely. If you need to store username/password data for a web service securely within your apps then […]
There are many ways to save data on iOS devices. Some like a database are likely overkill for a game, and other methods like serialization are great, but things could still be easier. I’ve found a very cool time saving library that allows you to easily save and load ints, floats, and NSString’s to an […]
Xcode 4 has introduced many improvements, but you have to know how to use them – and know they exist. One extremely useful feature is Xcode 4’s capability to create outlets and actions automatically with a simple drag and drop operation. This means that you can create your @property, @synthesize methods, and declare your instance […]
Apple has provided user interface add-ons such as the UIAlertView, and modal views to allow us to alert users when we want to provide the user with information. These add-on views aren’t always appropriate, and rather than push another view onto the stack a tutorial I came across earlier today demonstrates how to create an […]
Recently I received a few comments and e-mails stating that the beginner’s game programming tutorial featured on this site had issues when running with Xcode 4. I decided to test things out, and had no issues when running the tutorial in Xcode 4 with the latest release version of the SDK. You can see a […]
Found out about a pretty cool tool for those looking to develop games using Box2D (especially if you’re using Cocos2D — but really good for anyone using Box2D) called SpriteHelper. It is a notch above the other tools I’ve seen doing similar. What the tool allows you to do is easily gather information on any […]
There are many iPad and iPhone apps where custom ratings could be useful, such as news apps, and picture rating apps. The problem with programming a custom UIView is that it is a pretty laborious process, and it’s easy to get something wrong along the way. If you decide to go with the UIView approach, […]
If you’ve been programming on the iPhone and iPad you may have noticed that the way you format file paths can seem quite odd. I know they certainly do for me, and for the most part I have avoided separating the resources in my apps into separate folders to avoid having to go through the […]
Sparrow, the game framework I used in my iOS programming tutorial on creating an action game, has recently added a new feature to easily handle the higher screen resolutions provided by the retina display of the iPhone 4. I hope to update the tutorial to utilize this new feature in the near future. A new […]
Welcome to my game programming tutorial on how to create a beginners action game for the iOS. This is a step by step tutorial for creating an iPhone action game. The principles taught also apply to the iPad. You can see the result of a game running the code in the video below: The graphics […]
The guys at 71 Squared have been nice enough to create a recording showing a full submission to the appstore along with an excellent description of exactly what’s going on. This can be a very tedious process, especially the first time you go through it, and this video shows you exactly how to get it […]
Creating custom shaped buttons is something done in many iPhone apps. Often times this is done through using a completely custom button class, however, it can be done through subclassing UIButton allowing for much easier implementation. Jeff Lamarche illustrates this technique here: Irregularly Shaped UIButtons Ole Begemann has also created a custom button class which […]