Just in case anyone is not familiar with it, the Sparrow Framework is an open source iPad and iPhone game engine that I have mentioned in the past, and used to create the beginner’s action game programming tutorial. I feel that Sparrow is the easiest open source game engine out there to get a handle on for beginners which has already been used in several games in the app store.
The recent update adds some extremely useful features, most significantly the following:
1. Proper API documentation which you can browse online, and also import directly into Xcode and browse through directly in Xcode’s help window.
2. A new class acting as a canvas which you can draw other display objects on, but still renders at the same speed. This class seems ideal for drawing apps/games.
You can read the Sparrow Framework official post for full details and information on the many other changes here:
Sparrow 1.1 hatched!
You can find Sparrow’s download page here.
It’s great to see the way the creators of Sparrow have been able to improve the framework without adding any bloat keeping the framework lightweight and fast.
Read More: iPhone Dev News
Sparrow, the game framework I used in my iOS programming tutorial on creating an action game, has recently added a new feature to easily handle the higher screen resolutions provided by the retina display of the iPhone 4. I hope to update the tutorial to utilize this new feature in the near future. A new Sparrow Tutorial from the creators of this grame framework illustrates the process.
The process involves using tools that are included with the Sparrow Framework that will automatically create all the required textures from your high definition textures.
You can find the step-by-step tutorial from the creators of sparrow here:
How To Make HD Games With Sparrow
The new feature is in Sparrow 0.9 which can be found here.
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