Some of the most popular games on the iPhone and iPad are platformer type games. One of the more time consuming aspects of creating these games is building the tile engine, and editing the maps.
There are a couple of great open source tools which can greatly help in creating platformers on the iPhone and iPad. Two of them are the Cocos2D game engine, and the Tiled map editor which are designed to work together.
Ray Wenderlich, creator of the Space Game Starter Kit and co-author of Learning Cocos2D book, has posted a couple of excellent tutorials on creating a game using Cocos2D and tiled these tutorials go through the process of building a game from the ground up, and explain everything from laying out the tiles, and creating the game in a straightforward manner so if you are interested in creating an iPhone or iPad platform game check them out.
Tutorial #1: Creating The Project, Making The Map and Adding It To The Game
Tutorial #2: Collisions, Modifying The Map Dynamically
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