Another week gone by, and welcome to this listing of resources shared in the last week in order of popularity. This week once again yet another beta was released of iOS 5 for us to install. The release date is slowly creeping up. Some great resources were posted on the site including open source libraries […]
Tag: opengl es
OpenGL ES is a topic that I’ve posted about many times on this site, and I’ve been trying to keep a categorized list of OpenGL ES tutorials up to date with every OpenGL ES tutorial I’ve seen. There have not been too many OpenGL ES 2.0 tutorials to date that go beyond the absolute basics. […]
There are several iPhone game engines available, and of course Cocos2D is extremely popular in the development of 2D games on the iPhone and has a considerable community beside it. That being said, if you’re just starting out, or you just don’t like how things are done with what’s out there I’ve found a great […]
Good iPhone training can be tough to come by, and it seems like there are now hundreds of course available. Unfortunately many of the local courses are just taught by the book so there is little to no advanced instruction. So here is some good news for those looking for some professional, advanced instruction. A […]
Apple has recently released a couple of terrific videos on iPhone OpenGL ES from their Tech Talk. I haven’t finished watching the videos, but already had some takeaways that I’m going to implement immediately. You can get the videos free here on iTunes: Advanced Videos From Apple You’ll definitely want to check them out if […]
Something that I’ve been asked in the past is whether it was possible (or allowed) to mix the iPhone’s UI (UIkit) components with OpenGL ES views. I can certainly understand the desire to do this, after all who wouldn’t want the convenience of using interface builder while having the power of raw OpenGL ES. My […]
Drawing a 2D Hud on a 3D OpenGL ES scene is a common task when developing games. To do this without any distortion in OpenGL ES you need to draw your HUD through a matrix different from the projection matrix used for 3D objects. Jeff LaMarche, co-author of Beginning iPhone 3 Development, and More iPhone […]
Updating this old list with a few changes. A lot has happened in the Unity 3D community since I created this list: a basic Unity 3D is now free for Mac development, and DiamondTearz blog is no more, but has been changed to another site known as InfiniteUnity3D Official Unity Resources – This is a […]