Just in case there’s any graphics designers interested, I have finally finished off some more of the contract work, and with a lighter load, my next ambition is to do some iPhone game programming.
My intent is to develop a number of iPhone games in a short amount of time. Ultimately all will be open sourced, released as 0.99 cent or free games, and have coinciding tutorials written. I actually created a very simple game this evening in a couple of hours that could already use the styling of an artist. I’ve planned out the next few games, and they shouldn’t take to long, all the games will be 2D, the first few written wiith Cocoa, and the rest using Cocos2D.
So just in case there’s any graphic artists out there reading interested in the possibility of some publicity and possibly profit from iPhone graphics work feel free to contact me. Please understand that my intent with the games is for publicity, although I do believe future work customizing/rebranding these games is possible after talking with a few peers.
Thanks for reading.
I updated the iPhone Objective-C 2.0 Cheat Sheet Today which I created earlier to accompany my video on transitioning to Objective-C.
Please watch this video if you are new to Objective-C as I explain things in more detail during the video. I have updated the sheet to include syntax examples from Objective-C which are similar to those in other languages. You will find short examples from C/C++ and Java that will allow those knowledgable with those languages to pick up on much of the Objective-C syntax immediately. I am constantly looking to improve this cheat sheet, and would like to hear your opinion on ways that you think this sheet could be improved, or things you feel should be added. My goal is to turn this into the best possible cheat sheet. Also, I am going to create an advanced iPhone Objective-C cheat sheet later on, so please if there is something you feel should be included on that sheet mention it below.
Thanks for reading, the next video will be out soon! >>> Download the iPhone Objective-C Cheat Sheet <<<
The cheat sheet has been updated please check out the iPhone SDK Objective-C Development Cheatsheet here.
I got a couple of e-mails asking what Objective-C categories are, as a couple of developers ran into them when looking up stuff using the jump to definition, research assistant and help in Xcode.
I didn’t explain them in my first Objective-C tutorial as they are not too identical to something that already exists in C/C++ or Java, and they are not neccessary to use in your code.
However they are frequently used by Apple so you will run into them in your code, so in this video I explain the details, and talk about why you might want to use Categories in your code.
Please post any other questions you may have below.
Here’s the second part of this tutorial, quite a bit new in here also!
Some of the stuff covered:
@property copy modifier
Please keep the questions coming, I’ll be adding answers to many of them very soon. Please post in the comments below as I don’t check my Youtube inbox that often!
Ok, here’s the first of two videos where I go through and analyze the source code provided by Apple in it’s HelloWorld file.
We look at quite a few new terms here, such as the @class declaration, and dealloc, along with some modifiers used with the @property declaration.
The fully commented source code can be downloaded here:
>>> Download Commented HelloWorld Code <<<
Check it out, and as always post any questions below.