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Featured iPhone Development Resources

Answers For Aspiring iPhone Developers On Twitter

As some of you probably know I have a twitter account where I generally twitter about iPhone Development stuff.  I’ve also thrown out answers to aspiring iPhone asking questions about iPhone development, and I’ve been asked some myself.  Many of the same questions come up repeatedly, and some can’t really be answerd in 140 chars.  so I’ve…

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Featured iPhone Development Resources

Code Snippet: Easy fading iPhone buttons, images, views

I was asked by a friend working on their first iPhone app if I could show them how to fade buttons to provide the user with visual feedback.  So I came up with this quick iPhone development tutorial using some source code that is actually from the second app that we I will be showing…

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Featured iPhone Development Resources

Finishing With Interface Builder – Building Your iPhone Apps Interface Quickly 2/2

 This is the second part of the tutorial on building your iPhone App’s interface in interface builder.  In this video I quickly drag out all the elements, and connect the interface elements with the appropriate outlets, and actions, and build the class file automatically. This is the 5th video/tutorial in this series, and I hope you…

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Featured iPhone Development Resources

Big List of Youtubers Who Will Review Your iPhone App

As many of you may have noticed, I have been updating my older resource lists with updated links that have been shared with me in the last few months since starting this site, and I’ve been uploading tutorials/other videos to Youtube. One resource which I didn’t really think about was Youtube.  I wasn’t really a…

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Featured iPhone Development Resources

Source Code: Particle Based Explosions In iPhone OpenGL ES

Hi everybody, if you’ve been following me on twitter you may have seen my tweet about an open sourced iPhone version of Space Invaders.  If you haven’t seen it yet, it’s a very concise implementation of the classic game, and also a very basic implementation, but I noticed something pretty cool while playing with it, and…