I recently had the opportunity to test out an iPhone development SDK for windows, complete with a simulator and compilation to native iPhone code. I was expecting a hack, and so far from what I’ve seen is a very fun, and straightforward solution for 2d iPhone game development on windows.
This post is now deprecated please visit the Dragonfire SDK Tutorial And Guide page.
The SDK is known as the Dragonfire SDK, runs in Microsoft Visual Studio, and uses C++. You cansign up for the beta on their website*** Update: It appears as though things have changed on the site and you may now have to pre-order to access the beta — another update no longer in beta. Thanks to those who sent me in that info, you can still view their site along with the sample games. I don’t know the details of the technology used, but I’ve been fiddling around with it too much today. I really like the syntax, it is very simple and straightforward. If you know C++, only have Windows, and want to make a 2D app quickly it looks like the way to go. Sample apps are available. The SDK can be used for 2D apps, but from what I understand this version was designed for games with more functionality being added for 2D apps in the next version.
I’ll leave any potential negatives out for now since it’s still in beta. Hopefully I can get some answers as to the tech/other details used, but at first glance it looks like a good solution.
Please post any thoughts below. Thanks!
While this blog is primarily about native iPhone Objective-C development, I know there are quite a few artists who can’t wait for Adobe Flash CS5 to come out so they can play with it’s iPhone development capability so I thought I’d share this well made video.
The video can be found here, and it shows the whole process, from creation to actually running on the iPhone:
The video was created by Lee Brimelow of The Flash Blog.
I have to admit, I was pretty skeptical about how iPhone development would be supported in Flash CS5 after seeing the apps they created in the app store. However, this early pre-release version it’s looking pretty smooth.
It certainly looks like Flash CS5 iPhone development will be more than a gimmick.