Just in case anyone is not familiar with it, the Sparrow Framework is an open source iPad and iPhone game engine that I have mentioned in the past, and used to create the beginner’s action game programming tutorial. I feel that Sparrow is the easiest open source game engine out there to get a handle on for beginners which has already been used in several games in the app store.
The recent update adds some extremely useful features, most significantly the following:
1. Proper API documentation which you can browse online, and also import directly into Xcode and browse through directly in Xcode’s help window.
2. A new class acting as a canvas which you can draw other display objects on, but still renders at the same speed. This class seems ideal for drawing apps/games.
You can read the Sparrow Framework official post for full details and information on the many other changes here:
Sparrow 1.1 hatched!
You can find Sparrow’s download page here.
It’s great to see the way the creators of Sparrow have been able to improve the framework without adding any bloat keeping the framework lightweight and fast.
Read More: iPhone Dev News
The excellent and free Cocos2D engine has been updated with support for the iPad along with several other improvements.
Specifically the updates include:
- Support for multiple resolutions (so that you can target the 1024×768 iPad resolution)
- Support for newer versions of Chipmunk and Box2D
- A new easier to use camera
- Improved speed
- Much more.. check the changelog
You can check it out here: Cocos2D v0.99.0-rc iPad Compatible
If you haven’t checked out Cocos2D and are looking to develop on the iPhone, it is a free, and open source game engine that has been used in many hit iPhone games. Good to see that it has already become a functional iPad game engine.