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Featured iPhone Development Resources iOS Development Tutorials

Tutorial: Texturing 3D Objects In OpenGL ES 2.0

OpenGL ES is a topic that I’ve posted about many times on this site, and I’ve been trying to keep a categorized list of OpenGL ES tutorials up to date with every OpenGL ES tutorial I’ve seen.  There have not been too many OpenGL ES 2.0 tutorials to date that go beyond the absolute basics.…

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Featured iPhone Development Resources

Core Animation: Simplified Animation Techniques – Book Review

Core Animation is a topic that I’ve brought up a few times showing some code snippets for simple animation effects, and talking about how it could be used in simple games.  Unfortunately the amount of material available covering Core Animation has been somewhat lacking, and nothing  especially specifically covering iPhone OS 3.  Fortunately Core Animation:…

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Featured iPhone Development Resources

iPhone Vector Art For User Interfaces And More

I’ve been asked a few times if I had any iPhone vector art for creating user interfaces, and custom toolbars because of some posts that I made when first starting this website.  There are many vector art collections, and here is what I use, especially if they are trying to design an interface to use…

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Featured iPhone Development Resources

Doing Some iPhone Game Programming

Just in case there’s any graphics designers interested, I have finally finished off some more of the contract work, and with a lighter load, my next ambition is to do some iPhone game programming. My intent is to develop a number of iPhone games in a short amount of time.  Ultimately all will be open…

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Featured iPhone Development Resources

iPhone OpenGL ES 3D Collision Detection Tutorials

Simon Maurice, has added two new tutorials to his collection of iPhone OpenGL ES Tutorials which I mentioned on my iPhone OpenGL ES resources page. Tutorials: 1. Collision Detection 2. Collision Detection 2: Moller & Trumbore’s Fast Triangle Ray Intersect **** Tutorials are currently deactivated they may be back in the future (due to contract issues with the Author…