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How One Developer Went From 40 To 1000 Downloads In A Day

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Let’s face it.. getting app downloads is tough. There are over 200,000 apps out there, and it is very easy for an app to fade into obscurity.

Even free apps can suffer from this, you really have to get the word out there, and there are many different approaches.

One approach that has worked for one developer was to take their app, and release the source code. With so many people interested in iPhone development the app was able to go from 40 to about 1000 downloads in a day.

The app is SpaceBubble from Nick Vellios for which the iTunes link can be found here along with the source code.

The source code will be added to the Open Source iPhone App Store Apps listing.

[Source: Vellios.com]


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How To Create A Breakout Game with Cocos2D and Box2D

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An outstanding series of tutorials has been posted on how to use Box2D with Cocos2D,  and creating a simple breakout game using these technologies.

The tutorials are from Ray Wenderlich, the creator of the Space Game Starter Kit and co-author of the Learning Cocos2D book, and the first thing that you will want to do is check out Intro to Box2D with Cocos2D Tutorial: Bouncing Balls.  In this tutorial you’ll learn how to create a Box2D project, and how to add physical characteristics to 3D objects with Box2D.

Next you’ll want to check out How To Create A Simple Breakout Game with Box2D and Cocos2D Tutorial: Part 1/2, in this tutorial you’ll use what you learned in the first tutorial and in addition turn the ball into an ever bouncing ball, and add a paddle that you can move across the screen along with how to set up collisions between the two.

Finally, go through How To Create A Simple Breakout Game with Box2D and Cocos2D Tutorial: Part 2/2, and you’ll learn how to place blocks for the ball to hit, and how to set up collisions between the objects and finally an end of game screen.

[Source: Ray Wenderlich]


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