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cocos2d-x

News: Cocos2D-X Updated – Lua Script Support Added

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I’ve mentioned Cocos2D-X previously – the C++ version of the popular Cocos2D game engine that allows for cross platform development on iOS, Android, and Windows complete with templates written for Xcode and Visual Studio.

Not too long ago I saw that Lua scripting was added into the build on Github along with a demo project showing a simple game scene. This has now been added to the official release.

Every function available within Cocos2D-X is available through the Lua scripting engine. You can check out the “HelloLua” project for syntax.

If you are interested in some in-depth Cocos2D game development training please take this survey. I will be getting together with a successful Cocos2D expert and putting together a training course, and we will be giving out some free copies to those who fill in the survey. You can get to the survey by clicking here.

You can find the official news on this release here:
0.8.5 released! Lua support, xcode4 templates and more.

The homepage for Cocos2D-X can be found here.

No workarounds like Wax needed for Lua scripting anymore, the speed looks good so at the very least this is a great start for official Lua scripting within Cocos2d.

Read More: iPhone Dev News


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