Many put off using basic core animation and uikit as a way of making games almost by default. The fact of the matter is that core animation is probably the easiest way to create a game on iOS. With a more complicated game you will run into performance issues, but for many games it works […]
Tag: animation
Found this great tutorial on creating a music synced animation. The dancing effect is created by using a sound meter, and adjusting the size of the animation based on the sound level. The end result looks terrific. Check out the video: The author was able to create this effect by using the open source Cocos2D […]
Something that can be very easily done using Cocoa Touch is animation. This is a brief programming tutorial showing how it’s done. The easiest way to do animation in Cocoa Touch is using the animationImages property from a view. It’s a simple 3 step process. 1. Set animation images to an array containing your UIImages […]
A few days ago I posted a code snippet of a couple of methods that allowed you to fade a view in and out. What I didn’t expect was a number of positive messages on youtube, but it made me realize that transforms and animations of UIViews are something that many probably haven’t played around […]
I was asked by a friend working on their first iPhone app if I could show them how to fade buttons to provide the user with visual feedback. So I came up with this quick iPhone development tutorial using some source code that is actually from the second app that we I will be showing […]