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Article Written By:
Johann Dowa

Airplay SDK Tutorial And Guide

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Welcome to the Airplay SDK tutorial and guide page.  On this page you will find a guide to getting started with the Airplay SDK along with a list of several tutorials.

This page is still under construction, and keep in mind as with all things related to iOS development the Airplay SDK is under constant change, and things may have changed in the meantime.

The Airplay SDK has been renamed Marmalade (new name, new website same SDK).

Is The Airplay SDK (Marmalade) Still Free For iOS Devices?

The free option is no longer visible, and since the rebranding the lowest priced option is $149.

What Is The Airplay SDK and What Can I do With It?

The Airplay SDK is a software development kit for developing rich applications on mobile devices such as the iPhone and iPad.

Where Can I Download The Airplay SDK?

You can find the official site for the Airplay SDK here, and the download page here.  You will need to register in order to download the evaluation version, licensing is free for indie devs looking to publish for iOS (read their site for further details.)

Is there a getting started tutorial for the Airplay SDK?

There is a hello world tutorial that can be found here.  Many examples can be found in the Airplay SDK documentation.

What Games Have Been Created With The Airplay SDK?

Many games have been created using the Airplay SDK, you can check out their showcase here.

Why Would I Consider Airplay Over Alternatives Like Unity 3d, The Corona SDK?

A big plus is that the Airplay SDK offers a free licensing options for indie developers with iOS publishing included.
In addition, unlike the Corona SDK Airplay offers full support for 3D Graphics.

Can I extend the Airplay SDK or am I limited by what is included within the SDK?

You can extend upon the Airplay SDK using what is known as the EDK (extension development kit).  This allows you to include native code.  You will need to follow the guide.

How easy is it to use the Airplay SDK?

You will need to know C++, and have a good understanding of programming.  This is not the easiest to get into, but if you are an experienced C++ programmer you probably won’t have a problem working your way through the documentation and smaple code.

Can I really develop iOS apps on Windows with Airplay or will a mac be needed for code signing?

Everything can be done on Windows with Airplay as far as creating an app for the app store.  You can sign the code on a Windows machine.  You can read the guide on how to do this here.

Is there an iPhone/iPad simulator for the Airplay SDK that runs in Windows?

You can compile/test your games on Windows – as far as there being an iPad/iPhone simulator you can test your games in a Window representative of an iPhone or iPad.

That’s it for now – If you have any other questions please post them below.

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