I’ve mentioned a number of resources utilizing Node.js most recently a project providing a Socket.IO client library for iOS Objective-C apps. A few weeks ago a very impressive demo video from Satoshi Nakajima was posted for a project called neu.Node on Youtube showing a Node.js server running on the iOS platform (you might want to […]
Category: HTML/Javascript
Working with Apple’s provisioning portal can get tedious and a couple of months ago I mentioned a command line interface that works with the provisioning portal and makes provisioning devices much easier. One of the quirks of the provisioning portal is that when you create an App ID is that it cannot be deleted or […]
Last week I mentioned news about some major Cocos2D updates allowing you to use Javascript as a scripting language. Recently Zynga also released a related set of scripts called Javascript Bindings for C/Objective-C (for any code – not just Cocos2D). With the Javascript Bindings for C/Objective-C you can access your Objective-C code from JavaScript, and vice […]
Previously I mentioned a set of examples demonstrating how have a Cordova (Phonegap) Cleaver component as a modal view within an iOS Objective-C app (which unfortunately have been removed from Github). There are many potential advantages to doing this for both Phonegap and Objective-C developers, and Holly Schinsky has created an in-depth tutorial. Special Offer – […]
There are many different tools, and templates for prototyping apps, but today I came across a framework different that should appeal to any designer who would prefer to prototype their apps using standard web languages. The framework is Ratchet an MIT licensed solution for prototyping iOS apps. With Ratchet you prototype your apps using a […]
I’ve mentioned some open source libraries and servers for sending push notifications to iOS apps using PHP, Python, and C#. Today I came across an open source module for use with Node.js for sending push notifications known as Node-APN. This is an excellent and easy to use module with feedback service support, error handling and […]
JavaScriptCore is Apple’s javascript interpreter that you can use to directly render Javascript graphics using OpenGL, and audio with OpenAL bypassing using a UIWebView for much higher performance. Previously I mentioned JavaScriptCore and ImpactJS and pointed out a simple example showing how you can use Javascript core within your apps. Dominic Szablewski the developer of ImpactJS […]
Some time ago I mentioned the Mogenerator tool for core data class generation, I’ve also mentioned the premium Core Data Editor tool that provides a number of great features for developers using Core Data. Today I came across another excellent tool for working with Core Data from the engineering team at Square known as PonyDebugger. […]
With the increased performance of mobile devices cross platform HTML5 game development has become a viable way to create cross-platform games. Pablo Farias has been developing apps for the Apple App Store using HTML5, and has been teaching HTML5 game development. A special offer has been set up with Pablo and you can read full […]
Earlier this year I mentioned the open source iOS game engine module for the Javascript using Appcelerator Titanium framework known as QuickTiGame2D that provided some basic sprite sheet and animation support for making 2D games. Since that time QuickTiGame2D has gone a number of updates adding support for tile maps, physics, particles and more along with […]
In the past I mentioned an excellent set of beginner Phonegap tutorials, but one of the topics that was not covered was the compass. I came across a few examples, but there seemed to be issues with iOS devices. So here’s a great iOS tested working compass example with a spinning face created with Cordova […]