Last month I mentioned a nice collection of example projects for learning to use WatchKit.
Here’s a nice example of an open source app that uses WatchKit with a great interface called Gulps from FancyPixel.
Gulps is available on the app store, and was created so the user could quickly track and visualize their water consumption. The app uses the previously mentioned DPMeterView to create the custom water tracking meter and also AMWaveTransitions for the wavy transitions.
Earlier this year I mentioned a nice WatchKit code example of a time management app inspired by the Pomodoro technique.
Here’s a nice set of example projects from Konstantin Koval created to aid in learning WatchKit development.
The examples include:
Last year I mentioned a nice collection of design patterns implemented in Swift.
Here’s a project from Wayne Bishop that provides a number of examples of many different data structures implemented in Swift, and also a number of commonly seen algorithms.
Here’s a list of the algorithms within Swift Structures as stated within the readme:
I’ve mentioned a number of resources for the Apple Watch, most recently an example of an Apple Watch app for controlling a Tesla car.
Here’s a Swift based code example from Kenny Tang providing a an Apple Watch Pomodoro technique inspired time management app with a number of nice features called Cherry.
Cherry has a nice clean interface design, features Core Data based persistence, and Glances for showing activity and allowing you to jump straight into the watch app.
I’ve mentioned some interesting pull-to-refresh components in the past such as this pull-to-refresh control that plays pong, and another pull-to-refresh component with a functional stargate.
Here’s an open source pull-to-refresh example component allowing the user to play a BreakOut like game while pulling called BreakOutToRefresh from Dominik Hauser.
BreakOutToRefresh uses SpriteKit for the game, and provides a nice example on how to create advanced animations and games in a pull-to-refresh view.