Late last year I mentioned a nice guide and example from Simon Gladman on creating an optimized diffusion simulation using the metal API.
Here’s an open source Swift library from Simon Gladman for creating GPU based particles using Metal called ParticleLab.
ParticleLab allows you to create high performance particles, and runs nicely with 2,000,000 particles on an iPad Air 2 with a very clean syntax.
Here’s a video showing ParticleLab in action:
You can find ParticleLab on Github here.
You can find ParticleLab and some example code over on the FlexMonkey blog.
A particle creation library.
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