Late last year I mentioned a handy library for debugging SpriteKit physics called PhysicsDebugger which uses swizzling to draw outlines representing the physicsBody of your SpriteKit nodes.
Here’s a tutorial submitted by John Fisher providing a nice introductory guide on working with SpriteKit physics through the creation of a simple level in Xcode, and adding physics.
In the tutorial you’ll create a simple physics demo inspired by the Starbucks app, specifically you’ll go through the set up a Sprite Kit project, building a cup style shape in the level editor, adding some stars, then apply physics with the gravity being adjusted by the tilt of the iPhone through a rotation gesture recognizer.
You can find the tutorial over on the Atomic Object blog.
You can find the source code repository for the tutorial on Github here.
A nice tutorial on Sprite Kit physics.
Submit A Resource
Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?
You can submit the url here.
The resources we feel will appeal to our readers the most will be posted on the front page.