I’ve mentioned a number of animation libraries, most recently FastAnimationWithPOP which provides a simple syntax for animations.
Here’s a new animation library from Intuit called the Intuit animation library designed to make the creation of custom interactive animations easier called INTUAnimationEngine. The library features many interpolation functions for any value, and you can get a callback from any frame of an animation if desired. A nice example is included.
As the readme states:
INTUAnimationEngine makes it easy to build advanced custom animations on iOS.
INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.
INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing. A complete library of interpolation functions is also included to animate any type of value or property, including those that are not animatable by Core Animation.
You can find the Animation Engine on Github here.
A nice library when you need more control over your animations.
Thanks to Tyler Fox for the submission.
Submit A Resource
Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?
You can submit the url here.
The resources we feel will appeal to our readers the most will be posted on the front page.