I’ve mentioned CGPath before when I pointed out a tutorial showing how to move particle effects along a CGPath.
Conrad Kramer has created an open source library that provides a UIView subclass backed by a CAShapeLayer so that you can easily create custom shapes and animations without needing to work directly with CAShapeLayer.
As the readme states:
CKShapeView is a UIView subclass that is backed by a CAShapeLayer.
In other words, it is a view that is capable of rendering an arbitrary CGPath.
It is completely configurable and animatable, so you can have custom drawn views without needing to subclass.
CKShapeView has all of the properties of CAShapeLayer, with the addition of a hitTestUsingPath property that allows you to hit test using the path instead of the view’s bounds.
You can find CKShapeView on Github here.
You’ll find a usage example over on the Github page.
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