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Article Written By:
Johann Dowa

Cocos2D Inspired UIKit Library Allowing You To Easily Render Tilemaps And Movable Sprites

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I’ve mentioned the Tiled tool for making game tilemaps with the TMX tile format, and the Texture Packer tool for creating spritesheets which are commonly used with the Cocos2D game engine.

Here’s a library from Moshe Berman providing a simple graphics engine for tile based games allowing you to render TMX maps, and sprites along with other handy features such as virtual controls and game state management.

As the readme state:

– Load maps: MBTileParser is actually the name of a class in the engine. You can load TMX files. Use the MBMapViewController class for this.
– Load sprites: You can load sprites using MBSpriteView. MBMovableSpriteView supports movement too.
– Display Dialog: Load and parse dialog trees, using MBDialogTree. (Support for end actions is now implemented.)
– Take Input: Create custom virtual game controls, using the MBJoystick and MBControllerButton classes. You can also use the included layout.
– Manage Games State: The latest update includes state support (in progress) which allows you to track levels, stamina, score, items, dialog, and more.

Here are a couple of images from the readme showing MBTileParser in action:

MBTileParser

And a video:

You can find MBTileParser on Github here.

A great library if you’re looking to create games with UIKit.


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