Adobe has made some strides towards making their Flash Pro animation tool more useful for Objective-C developers providing the capability to export animations as sprite sheets directly within Flash Pro, but here’s a new tool that aims to take this to another level.
The tool is known as Gaf, and allows you to supply an SWF and turns that into a CCGraphicObject with support for importing animations and even filters putting it ahead of a previously mentioned SWF->Cocos2D tool.
What’s interesting about this tool is that it will create fully usable Objective-C code with graphics as a type of CCObject – As stated on the Cocos2D forum:
Flash starts and ends on creating an animation. After it is converted we use a native objective-C code.
We plan the same approach for all other popular frameworks.
Each animation is a kind of CCGraphicObject to which CCGraphicAnimation can be added (the same as some CCAnimation can be added to CCSprite).
A free level of usage is planned for smaller developers:
Application is not planned to have a functionally limited version. By default we will offer a free subscription with finite number of daily conversions targeted at indie developers and larger companies will be offered to purchase bigger packages as well as unlimited plans.
Here’s a video from the developers showing some flash animations/filtering converted to run within Cocos2D:
Use username: test and password: test
You’ll find the necessary runtimes for testing the animations within Cocos2D and Cocos2D-X within the site.
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