I’ve mentioned a number of excellent tutorials on creating physics games with Cocos2D, but for the most part those tutorials use the Box2D physics engine rather than Chipmunk.
Today I came across a really cool tutorial on how to create a character with ragdoll physics using Chipmunk.
In the tutorial you’ll learn how to set up a character using Chipmunk with many different bodyparts/joints, attach a sprite to the character’s bodyparts, and add gravity so you can see your character flopping around with many body parts like a ragdoll stunt man.
You can find the tutorial with an example project on the Heyalda web site here.
A great example on using the Chipmunk physics engine with Cocos2D.
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