Anton Holmquist has released a new lightweight OpenGL ES Objective-C library designed to work within UIKit. The library uses the Math functions from Cocos2D, but is designed purely for rendering, and to be extended.
The framework contains some classes for doing basic stuff like sprite batching and Wavefront OBJ loading, but I believe the real power lies in the ability to extend it to whatever you need.
You can find further information and download the library on Anton’s site here.
Looks like a great start, can’t wait for the tutorials to come.
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