I’ve previously mentioned the open source Rolly Polly game that uses CCBlade which is a Cocos2D library specifically for creating blade type effects just like those in the famous Fruit Ninja, Sushi Chop style games.
Today I came across a tutorial from Allen Tan demonstrating how to create a Fruit Ninja game in a step-by-step manner explaining how to create textured polygons using a Cocos2D extension library known as PRKit intersecting sprites with raycasts, using CCBlade to create the slicing effects, adding physics, and adding the particle effects.
Here’s a video of the tutorial in action:
You can download CCBlade on Github here.
You can find PRKit on Github here.
As always if you decide to use this tutorial to make a game – make sure you perform significant changes. Especially since the graphics/effects are so close to the real Fruit Ninja.
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