I’ve mentioned the CocosBuilder drag and drop scene editor for Cocos2D iOS based apps a couple of times – most recently after the recent updates with CocosBuilder officially becoming part of the Cocos2D project and supporting Cocos2D v2.
A new library has been created for the Cocos2D-X (the cross platform C++ version of Cocos2D) users allowing you to import those same .ccb scenes created with CocosBuilder directly in your Cocos2D-X apps.
You simply need to add the library classes to your Cocos2D-X project and you’re good to go.
The library is CCB-X-Reader from Di Wu and can be found on Github here.
You can read Di Wu’s writeup about the library on his blog here.
A definite plus for those using Cocos2D-X.
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