I’ve mentioned some excellent open source games from the app store that could be used as a great examples for learning how to create games. Most of these games use Cocos2D and I’ve come across another Cocos2D game that makes for a great example.
The game is Castle Hassle by Bryce Redd which is a real-time 2d cannon shooting, castle destruction game that uses Cocos2D and Box2D physics.
The game has quite a bit of polish with beautiful graphics, and a lot of well down particle, environmental effects, a nice level seleciton map and more.
Here are some screenshots from the game:
You can find the source code for Castle Hassle on Github here.
You can download Castle Hassle on iTunes here.
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