A couple of days ago I mentioned an interactive console demonstrating RubyMotion that you could use to check out how programming with Ruby is using the iOS SDK.
Today I came across a RubyMotion project “CocosMotion” in which Sean Scally has Cocos2D iPhone up and running with RubyMotion.
There’s a few issues, but it looks like they are being actively worked on right now. While I wasn’t too interested in RubyMotion at first I’m looking forward to seeing some examples coded with Ruby.
You can find the project CocosMotion on Github here.
You can read and contribute to the original post in the Cocos2 forum here.
Added to the Cocos2D Example page.
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