The key iPhone and iPad related news this week was the release of the new iPad which appears to be selling even faster than the previous generation.
This weeks iPhone and iPad developer resources include a tutorial on using Core Data, and extensive guide on creating Xcode 4 file templates, and a large collection of source code examples on using the Quartz 2D API.
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Here are the resources:
Tutorial: Getting Started With Core Data In iOS 5 Using Xcode Storyboards – A nice series of tutorials for those looking to get started with iOS Core Data that works with Xcode 4 and storyboards.
Tutorial: Extensive Guide On How To Make Xcode 4 File Templates – A great guide documenting how in detail how to create Xcode 4 file templates.
Source Code Collection Using The Quartz Graphics API On iOS – PDFs, Bezier Curves, Gradients And More – A great collection of examples showing how to use the Quartz 2D API .
Open Source: Cocos2D v2 Compatible Scene Builder/Level Editing Tool – A great tool for laying out scenes in Cocos2D that has now been open sourced with updates available on v2.
Open Source: Library For Easily Creating A Photos App Style Thumbnailed Image Picker – A very useful library allowing you to create a thumbnailed image picker view from an array of images.
Open Source: Category For Easily Adding Gesture Recognizers In Cocos2D v1 and v2 – A great category that allows you to use gesture recognizers in Cocos2D using the usualy UIKit syntax.
Open Source: Slick And Easy To Use iOS Form Validation Library – A library that allows you to easily create form validators using a simple syntax or regular expressions and shows how to implement nice visual cues when the syntax is valid or invalid.
News: Cocos2D With New iPad Retina Display Support and Cocos2D v2 RC Released – The popular Cocos2D game engine has released an update fixing the critical problem that can result in Cocos2D games not display on the new iPad.
Example: Easily Creating Particles In Cocos2D That Can Both Fade In And Out – An example showing how to extend Cocos2D particles so that they can fade in and out rather than just one o r the other.
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