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Tutorial: Creating A 2D Game Using iOS 5’s GLKit

I’ve mentioned some excellent tutorials on using the GLKit API that was added with the iOS 5 SDK providing easier programming of OpenGL ES on the iPhone and iPad.

Today I came across an excellent step-by-step guide from on how to create a game from the ground up using GLKit.

In the tutorial you’ll learn how to set up a GLKit project, create a sprite class, position the sprites, basic collision detection, and more.

The tutorial is from Ray Wenderlich, and you can find it in two parts here:
Part 1, Part 2.

Makes for a great intro to the GLKit framework – and how it maeks OpenGL ES 2.0 easier to swallow.

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