I’ve mentioned some excellent tutorials on using the GLKit API that was added with the iOS 5 SDK providing easier programming of OpenGL ES on the iPhone and iPad.
Today I came across an excellent step-by-step guide from on how to create a game from the ground up using GLKit.
In the tutorial you’ll learn how to set up a GLKit project, create a sprite class, position the sprites, basic collision detection, and more.
The tutorial is from Ray Wenderlich, and you can find it in two parts here:
Part 1, Part 2.
Makes for a great intro to the GLKit framework – and how it maeks OpenGL ES 2.0 easier to swallow.