Cocos2D is clearly a phenomenal success when it comes to open source iOS game engines. If you use Cocos2D and spent the time trying to integrate it with other projects such as iPhone Wax, and Cocos3D then you’ve probably wished that there was a way to automatically install all of these projects and actually have them work right off the bat.
Well, now there is a project that can do just that. Here’s a video demo of the project developed by Learn iPhone and iPad Cocos2D Game Development author Steffen Itterheim:
The project is Kobold2D. This is a project that I have been watching for months, and for some of you may seem like old news. The news is that tomorrow (August 30th, 2011) Kobold2D will finally be releasing their first preview version – no need to sign up for a forum hoping to be “chosen”.
Kobold2D integrates many open source projects – most notably Cocos2D, Cocos3D, iPhone Wax (for Lua scripting), and a number of extension to these libraries. Kobold2D also includes many game templates for different types of games such as Tilemap based games, shooter, and pinball games along with tools to make tedious tasks like keeping all these libraries up to date – automatic.
Looks like this will be a great time saver, and will be very interesting to see what other goodies are provided. In order to gain access to the preview version tomorrow you will need to sign up to the newsletter – for those privacy nuts out there wondering the official releases will not require sign up (whenever it is released).. just the preview version.
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