If you’ve visited this site for awhile then you may be aware that I keep a list of open source iOS game engines.
PixelWave uses Objective-C and the syntax should look very familiar to Flash developers – in fact PixelWave was designed based on the ActionScript 3 naming conventions. Very similar to the naming conventions used in the Sparrow Framework. It looks like PixelWave is already off to a good start with solid documentation, and an active community.
With so many open source 2D game frameworks now available for iOS developers it will be very interesting to see how PixelWave progresses in the future.
You can find the PixelWave game engine here:
If you have been looking for something different then you may want to give it a look.
Submit A Resource
Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?
You can submit the url here.
The resources we feel will appeal to our readers the most will be posted on the front page.