As you may have noticed if you have been reading this site for awhile, I occasionally mention product updates. This one is pretty significant as after numerous release candidates the incredibly successful open source Cocos2D iPhone game engine has finally released v1.0.0.
There are an incredible amount of feature updates since the previous official release of Cocos2D. This update from the last release candidate itself even adds support for non-power of two PVR textures.
I will be getting together with a successful Cocos2D expert and putting together a comprehensive training course.
We will be giving out some free copies to those who fill in the survey. You can get to the survey by clicking here.
You can read the full feature list showing the updates included in v1.0.0 vs the last major release:
Cocos2D v1.0.0 Release Notes
Steffen Itterheim, author of the Learn iPhone and iPad Cocos2d Game Development book has created an installer that you can run on your Mac to easily install Cocos2D 1.0.0, Cocos3D and all the templates automatically. You can find it here.
You can find the Cocos2D source on Github here:
Exciting news for Cocos2D devs.
Read more: iPhone Dev News
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