Positional audio can definitely add to the immersion of a gaming experience. This is especially noticeable on iPhone games where oftentimes you may be playing while using headphones. It is certainly noticeable when the devs take the time to make the time to pan the audio, and adjust the volume to match what is going on within the game.
Positional audio can be handled easily in Cocos2D using the built-in CocosDenshion library, and I have found a tutorial with a sample project demonstrating how you can easily do this to enhance your game’s sound effects.
The tutorial is from Crocodella and can be found here:
Positional Audio With Cocos2D and CocosDenshion
A good tutorial for those looking to enhance the sound effects within their Cocos2D games.
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