Just a couple of days ago I mentioned an evolving open source project on creating a tiny wings style Cocos2D game from Victor Tikhonov, and before that mentioned a great tutorial from Ray Wenderlich, the creator of the Space Game Starter Kit and co-author of the Learning Cocos2D book, on creating dynamic textures like those in Tiny Wings.
Ray has just created another set of tutorials on creating a Tiny Wings game based on Victor’s open source project explaining the process of creating a Tiny Wings Style game.
You can find the tutorials on these pages:
Looks like a great tutorial, I haven’t seen anything on how to create the dynamic hilly terrain, and how to apply Box2D physics onto that terrain before.
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