The similarities between developing with the Corona SDK and Actionscript is one of the reasons that Corona has become so popular for those developing iOS games. That being said, the conversion process for a game developed using Actionscript to one running in the Corona SDK is extensive.
I have previously mentioned some tutorials explaining how to convert different aspects of a Flash game to a Corona game. Recently I came across another set of tutorials that take you through step-by-step the process of taking an actual flash game (one created using Actionscript with the Flixel game engine) and explain how to create all the same game elements in the Corona SDK step-by-step.
With this set of tutorials and the previous set on converting Flash games to the Corona SDK you should know just about everything you need to know to convert your Actionscript games to Corona as quickly as possible.
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