Some time ago I mentioned the excellent tool for creating spritesheets and generating usable physics code from your sprites known as SpriteHelper. I really liked how the author paid attention to all the little details within the application.
LevelHelper is another excellent tool from Vladu Bogdan allowing you to easily create levels for your games complete with physics working directly with sprite sheets taken from SpriteHelper. Beyond simply placing the titles for levels you can specify the physical properties of the elements, and add physics joints to elements within the scene.
You simply drag and drop the elements, change a few parameters and generate the code. The application generates either Cocos2D or Corona SDK code.
Here’s a video showing how it works:
You can find the application here:
LevelHelper In The App Store
Azam Sharp has created a step-by-step tutorial on using LevelHelper and SpriteHelper together that you may want to check out if interested:
Tutorial Game With LevelHelper And SpriteHelper
Looks like a great tool for those creating physics/level based games.
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