Some time ago I first mentioned the Objective-C Chipmunk physics engine wrapper known as space manager, and a tutorial based on using Cocos2D with SpaceManager to create an Angry Birds like game.
Azam Sharp has created in-depth tutorials covering using SpaceManager with a little more detail through the creation of a simple game with a bouncing ball, and the environment.
In the first 2 parts of the tutorial the basics of Space Manager are covered, and it makes for a great intro.
Good info for those looking for an easy way to implement physics in a Cocos2D game.
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