OpenGL ES was at one time the most popular topic on the site, but that topic began to fall to the wayside somewhat because of the improvements in different iPhone game engines, and because of the perceived increase in complexity between OpenGL ES 1.1, and OpenGL ES 2.0.
For information on OpenGL ES 2.0 with GLKit please visit the GLKit tutorial page.
That being said, Ray Wenderlich has created a solid tutorial that goes from the absolute beginning of learning OpenGL ES 2.0 through to the creation of a simple beginners tutorial.
What I like about the tutorial is that it starts from absolute scratch, and from the ground up is built to work with OpenGL ES 2.0.
I have added the tutorial to the Categorized OpenGL ES Tutorial Collection, and I have begun working on an OpenGL ES Tutorial And Guide page where I hope to aggregate the info from the many OpenGL ES related posts that have been on this site (be sure to post any beginner related questions there!) – it’s just getting started, but look for more additions soon.
You can find this tutorial on Ray’s site here:
Beginner OpenGL ES 2.0 Tutorial
If you have ever wanted to enter the world of OpenGL ES 2.0 programming this is a great starting point.
Submit A Resource
Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?
You can submit the url here.
The resources we feel will appeal to our readers the most will be posted on the front page.