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Article Written By:
Johann Dowa

Dealing With OpenFeint Compilation Errors

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OpenFeint provides a great service for iOS game developers, and gamers – and for the most part their API is fairly straightforward to implement.

Occasionally however, you can find yourself running into compilation errors, especially if you end up moving some previously created code into a new project, and need to add in all the frameworks, and linking code.

Ken from Mind juice has come up with a step by step guide for alleviating any compilation errors that can crop up when implementing OpenFeint which can be found here.

If you are having any compilation errors when trying to implement OpenFeint in your iOS game, this makes for a great reference.


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