Getting noticed in the app store can be difficult, and moving up If you have got a great looking game, users may want to share screenshots with their friends, and that in turn could get you more downloads. Facebook is a great way to do this, and I found a tutorial for Cocos2D games that makes this trivial.
The tutorial guides you through the steps of implementing the screenshot code in your Cocos2D game, and how to use the FBConnect library so your users can upload those pictures.
I will be getting together with a successful Cocos2D expert and putting together a comprehensive training course.
We will be giving out some free copies to those who fill in the survey. You can get to the survey by clicking here.
The tutorial is from Alfred R. Baudisch of Karnak Games and can be found here:
How to take in-game screenshots with Cocos2D and upload them to a Facebook album
Whether or not people actually use the sharing option is another thing — you’ll really need to create a great looking game or one specifically designed to have it’s images shared.
Read More: Cocos2D Examples And Tutorials
Submit A Resource
Have you created a useful tutorial, library or tool for iOS development that you would like to get in front of our 300,000+ monthly page views from iOS developers?
You can submit the url here.
The resources we feel will appeal to our readers the most will be posted on the front page.