I’ve mentioned the 2d iPhone game engine Corona, and the Tiled map editor in the past, but have never discussed using them together. I found an excellent step-by-step tutorial that defines the procedure for doing just that. The tutorial is from Kwigbo who has released some open source iphone apps in the past.
The tutorial covers loading in the tilemap using a library known as Lime, defining the physical environment, creating the player controls, defining the animations, and more.
Here’s a video of the completed tutorial in action:
You can find the tutorial over on Kwigbo’s website at:
Building a Platform game with Corona and Lime
You can check out Lime here – it looks like they are currently offering a discount:
It’s amazing how quickly you can create a platformer with these technologies.
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