I found out about an excellent tool for extracting artwork from the UIKit, and creating glossy buttons in a similar manner to the glossy iOS button maker which I mentioned some time ago.
You might be wondering why you would want to have these buttons when you could just use the UIKit. Well for one, the UIGlassButton class is undocumented so you can’t use it in your apps, but you can use the button maker, and then use the saved images within your apps as buttons. Another reason is you might be using a framework such as the Corona SDK which requires you to use your own interface images, but want to keep the same iOS look and feel. Or you may be using an iPhone game engine such as the Sparrow Framework which has easy classes for button handling, but requires you to use images and you don’t want to have to deal with any issues that could arise from using UIKit elements with an OpenGL ES View.
The artwork extractor is from Cédric Luthi and can be found on github here:
Hundreds of elements can be saved from within the app, just run the project in Xcode and you are ready to go.
[via Under The Bridge]
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