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How One Developer Went From 40 To 1000 Downloads In A Day

Let’s face it.. getting app downloads is tough. There are over 200,000 apps out there, and it is very easy for an app to fade into obscurity.

Even free apps can suffer from this, you really have to get the word out there, and there are many different approaches.

One approach that has worked for one developer was to take their app, and release the source code. With so many people interested in iPhone development the app was able to go from 40 to about 1000 downloads in a day.

The app is SpaceBubble from Nick Vellios for which the iTunes link can be found here along with the source code.

The source code will be added to the Open Source iPhone App Store Apps listing.

[Source: Vellios.com]

18 replies on “How One Developer Went From 40 To 1000 Downloads In A Day”

Hmm.. I’m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone? Or do you mean in the simulator?

If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.

Hmm.. I’m not sure exactly what you mean, do you mean the video in the iSimulate app on the iPhone? Or do you mean in the simulator?

If you mean in the simulator then it may be because of OpenGL ES.. I used the OpenGL ES version of iSimulate and added in the OpenGL ES library into your project along with the iSimulate and Core Location libraries.

Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.

Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.

Hmm.. could be, I know that using streaming in the iSimulate app kills the responsiveness of the accelerometer.

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