Source Code: Particle Based Explosions In iPhone OpenGL ES

Hi everybody, if you’ve been following me on twitter you may have seen my tweet about an open sourced iPhone version of Space Invaders.  If you haven’t seen it yet, it’s a very concise implementation of the classic game, and also a very basic implementation, but I noticed something pretty cool while playing with it, and … Continue reading Source Code: Particle Based Explosions In iPhone OpenGL ES