Posts Tagged ‘tutorial’
iPhone Development Tutorial – Beginners Action Game
Welcome to my iphone development tutorial on programming an action game. This is a step by step tutorial for creating an iPhone action game.
You can see the result of a game running the code in the video below:
The graphics are a bit different with the tutorial (as some of those in the video are being used in an actual project) but that is the result of running the actual code within the tutorial.
Recording Of Actual iPhone/iPad App Store Submission
The guys at 71 Squared have been nice enough to create a recording showing a full submission to the appstore along with an excellent description of exactly what’s going on. This can be a very tedious process, especially the first time you go through it, and this video shows you exactly how to get it done.
Check it out:
App Store Submission
Source: 71 Squared
Creating Custom Shaped UIButtons
Creating custom shaped buttons is something done in many iPhone apps. Often times this is done through using a completely custom button class, however, it can be done through subclassing UIButton allowing for much easier implementation.
Jeff Lamarche illustrates this technique here: Irregularly Shaped UIButtons
Ole Begemann has also created a custom button class which he talks about here: OBShapedButton: Non-rectangular buttons on the iPhone.
[Source: Jeff LaMarche's Blog, Ole Begemann's Blog]
Great Step-By-Step Store Kit in-App Purchase Tutorial
The other day I shared an article that pointed to a couple of in app purchase tutorials, while those tutorials were good they did leave something to be desired in the overall layout and formatting.
I just found another terrific tutorial that lays everything out in a very clear step-by-step format that I find significantly easier to follow than those shared previously.
The tutorial is: In App Purchases A Full Walkthrough
Awesome Fun Music-Synced Animation With Video And Code
Found this great tutorial on creating a music synced animation. The dancing effect is created by using a sound meter, and adjusting the size of the animation based on the sound level. The end result looks terrific.
Check out the video: