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Posts Tagged ‘source code’

Beginners iPhone Action Game Tutorial: Source Code

A few weeks ago I posted a short video similar to this one:

UPDATE: Tutorial Has been posted!

I’ve been asked since then when I would come out with the tutorial.   I was finally able to get around to completing the source file, and I’ve added line by line (well pretty close) comments in plain english to make it easier to follow.

The above video utilizes the exact source code from this tutorial running in the iPhone simulator.

How One Developer Went From 40 To 1000 Downloads In A Day

Let’s face it.. getting app downloads is tough. There are over 200,000 apps out there, and it is very easy for an app to fade into obscurity.

Even free apps can suffer from this, you really have to get the word out there, and there are many different approaches.

One approach that has worked for one developer was to take their app, and release the source code. With so many people interested in iPhone development the app was able to go from 40 to about 1000 downloads in a day.

Open Source iPhone App Store Apps List – 39 So Far!

open source iphone app store apps

Welcome to the fourth iteration of the open source iphone app list.  For those that have seen similar listings on other sites using the exact wordings, and links below welcome to the source for the original list.

It can be tough to learn how to develop, especially when it comes to finding complete examples.  That’s why I put this list together.  Each of these apps has been in the app store, and all but one are in there right now.  So if you’re looking for an example of some real apps here they are.

Source Code: Particle Based Explosions In iPhone OpenGL ES

Hi everybody, if you’ve been following me on twitter you may have seen my tweet about an open sourced iPhone version of Space Invaders

If you haven’t seen it yet, it’s a very concise implementation of the classic game, and also a very basic implementation, but I noticed something pretty cool while playing with it, and that was the particle based explosions. So what I did was spend about 3 minutes playing with the code, and I came up with the demo shown here in this video.