Source Code: Particle Based Explosions In iPhone OpenGL ES
Hi everybody, if you’ve been following me on twitter you may have seen my tweet about an open sourced iPhone version of Space Invaders.
If you haven’t seen it yet, it’s a very concise implementation of the classic game, and also a very basic implementation, but I noticed something pretty cool while playing with it, and that was the particle based explosions. So what I did was spend about 3 minutes playing with the code, and I came up with the demo shown here in this video.