Posts Tagged ‘openal’
OpenAL Sound Manager Class Updated
Handling OpenAL can be a difficult task for some iPhone programmers, and it’s understandable since using OpenAL requires a knowledge of C that new iPhone programmers typically don’t have. Fortunately, an excellent and free solution has been provided.
The solution is from 71 Squared, and they’ve had a sound manager class included among their game programming tutorials for quite some time. The original had a few hiccups, but I’m playing around with the new one right now, and it looks like they fixed things up.