Posts Tagged ‘open source’

Getting The Most Out Of The Three20 Open Source Library

I mentioned the Three20 open source library many months ago as a quick way to perform many utility operations within your app quickly such as photo-viewing, creating stylized buttons, and http caching.

Since then I’ve come across several tutorials that have really helped get more out of this library, and add some pretty cool functionality to iPhone apps.

2 More Open Source Apps – reMail and RobotFindsKitten

I’ve added two more apps to the open source iphone app store apps listing.

The two apps are reMail, a popular e-mail client that was purchased by Google that provides quick searching, and RobotFindsKitten, a classic DOS ASCII type game ported to run on the iPhone.

reMail is pretty slick, it downloads all your e-mails, and allows you to search them at a very high speed vs. the iPhone’s mail app, apparently it was good enough for Google to buy.

Feature Rich Open Source Push Notification PHP Server

Received a comment from Duccio about the release of a push notification server library for the iPhone, iPad and iPhone touch for which the code has recently been posted.

Here are some of the features:

Autoload system, explicitly include only Autoload.php and all classes are loaded on-demand.

Message class
, to build a notification payload.

Great Insight Into Doom iPhone Source Code

I found this great explanation of the Doom for iPhone source code.  For those that don’t know, Doom was ported last year to the iPhone and the source was released by ID Software to help enable game development on the iPhone.

I found this great article covering the design, graphics rendering engine, networking system, and sound system of the Doom iPhone source code.  It’s a very good read with several of diagrams that really give you insight into the thought process used to develop the game.

Cocos2D Engine Updated With iPad Development Support

The excellent and free Cocos2D engine has been updated with support for the iPad along with several other improvements.

Specifically the updates include:

  • Support for multiple resolutions (so that you can target the 1024×768 iPad resolution)
  • Support for newer versions of Chipmunk and Box2D
  • A new easier to use camera
  • Improved speed
  • Much more.. check the changelog

You can check it out here: Cocos2D v0.99.0-rc iPad Compatible