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	<title>iPhone, iOS 5, iPad SDK Development Tutorial and Programming Tips &#187; Tag: math</title>
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		<title>Fast Math Programming iPhone Library</title>
		<link>http://maniacdev.com/2009/07/fast-math-programming/</link>
		<comments>http://maniacdev.com/2009/07/fast-math-programming/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 07:52:58 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[iPhone Game Programming]]></category>
		<category><![CDATA[iPhone SDK And iPad SDK]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fast]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[programming]]></category>

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I was e-mailed an interesting question, and that was whether or not if I&#160;knew there was a fast math programming library for the iPhone. The answer to that is yes, I&#160;do know of one library which is known as the vfpmathlibrary.&#160; The latest version of the library is included in the open source Oolong Engine.&#160; [...]]]></description>
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<p>I was e-mailed an interesting question, and that was whether or not if I&nbsp;knew there was a fast math programming library for the iPhone. </p>
<p>The answer to that is yes, I&nbsp;do know of one library which is known as the vfpmathlibrary.&nbsp; The latest version of the library is included in the open source <a href="http://oolongengine.com" rel="nofollow" target="_blank">Oolong Engine</a>.&nbsp; Some extra compilation instructions can be found within the actual files themselves, and you can also look at how the Oolong projects are set up.&nbsp; </p>
<p>A math programming library such as this one is somewhat beyond the scope of what this site is about, but for those interested in this level of optimization I found this blog post called <a href="http://aleiby.blogspot.com/2008/12/iphone-vfp-for-n00bs.html" rel="nofollow" target="_blank">VFP&nbsp;for noobs</a>. I look forward to learning more, but have a long way to go.</p>
<p>From what I&nbsp;understand this library can provide a large increase in speed vs. the standard c math libraries so if you are pushing the envelope then it may be worth checking out.&nbsp; At this point I&nbsp;have not seen the library used in the other open source iPhone game engines.</p>
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	Tags: <a href="http://maniacdev.com/tag/fast/" title="fast" rel="tag" rel="nofollow">fast</a>, <a href="http://maniacdev.com/tag/math/" title="math" rel="tag" rel="nofollow">math</a>, <a href="http://maniacdev.com/tag/programming/" title="programming" rel="tag" rel="nofollow">programming</a>, <a href="http://maniacdev.com/tag/development/" title="development" rel="tag" rel="nofollow">development</a>, <a href="http://maniacdev.com/tag/library/" title="library" rel="tag" rel="nofollow">library</a>, <a href="http://maniacdev.com/tag/iphone/" title="iPhone" rel="tag" rel="nofollow">iPhone</a><br />
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